![]() They are trying to balance a lot, all at once. Be kind to your local indie game developer. You can now easily see why a solid business plan is essential to succeed in the saturated mobile game market. I believe the games should at least pay for themselves. Now I must take what I have learned my first year, and include a better business plan into my game design. I see the loss as the price for my education. I created 10 little mobile games my first year. So now I understand why game developers all seem so stressed out. Your first year will be spent searching and watching YouTube game dev tutorial videos as you learn the new software. TIME – you will need 40-80 hours to make a very basic game from scratch.Don’t forget your computer gear, internet access to run cloud software, wireless routers… we take a lot of this for granted, but the bills come every month!.If you want to publish for both iOS and Andoid, you would need both types of phones and gear to test games on. To publish Buildbox games on Google Play you need an Android phone to test games on, and you must master Android Studio to generate your final build for publishing.To publish Buildbox games on Apple App Store you need an iPhone and a Mac desktop or laptop with XCode to generate your final build for publishing.Photoshop is $10/month, Video editing software…?$$$ Making game art, and promotional videos require software. Construct 3 is a 2D no-code/low-code game engine that runs in the browser and is used by over 180,000 users monthly.To self publish on Steam – $100/per game!. ![]() When you hit that threshold, a fee kicks. ![]()
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